#ifndef __GAMEPAD_H__
#define __GAMEPAD_H__

#include "cocos2d.h"

#pragma once
using namespace cocos2d;

class GamePad : public CCLayer
{
public:
    virtual bool init();

    CREATE_FUNC(GamePad);

public:
    void ccTouchesBegan(CCSet *pTouches, CCEvent *pEvent);
    void ccTouchesEnded(CCSet* touches, CCEvent* event);
};

#endif
